

You play Elspeth 'Doc' Holliday, a member of Spookhouse a top-secret government agency set up to track spooky things (yes, the very same organization featured in Nocturne: expect obligatory appearances from familiar characters like the "Stranger"). The game is set in the one-horse town of Burkitsville, where all the atrocities took place in the film. It turned out to be an 'action/adventure', which completely buggered its chances with the gaming cognoscenti. Let's face it, Blair Witch could have been a FPS, RTS, RPG and just about any other acronym you could think of. Exactly what you would do in this game was not. The idea that there would be a game to follow up the film's success was inevitable. One half were on the edge of their seats the whole time, the other half wondered why everyone was getting worked up over the shake-o-vision camera work and the fact that you never actually saw anything. Who knows what truly happened during their creepy five-day journey into the mouth of madness? Was there, indeed, an intangible supernatural presence in the dark woods that led to the team's disappearance? Either way, the missing trio must have seen something.The Blair Witch Project was a film that divided audiences like no other. Now, one long year later-after that fateful October of 1994-there's still no sign of the student filmmakers, apart from the raw footage they left behind. In search of a local legend, three bold amateur documentarians-director, Heather cameraman, Josh sound recorder, Mike-hike into Burkittsville's gloomy Black Hills Forest to find a shadow: the fabled Blair Witch. Could the nightmarish myth be real? -Nick Riganas Who knows what truly happened during their creepy five-day journey into the mouth of madness? Was there, indeed, an intangible supernatural presence in the dark woods that led to the team's disappearance? Either way, the missing trio must have seen something.
